Ian does not like Heroes of the Storm. Why, and what would he change if he could?
Read moreLatest Articles
Design Lessons: Lessons I’ve Learnt For Making PvP Games
Ian shares some lessons he’s learnt from making PvP games.
Read moreGame Analysis: What Remains of Edith Finch
What Remains of Edith Finch is a beautiful, interesting game… but what does it all mean?
Read moreGame Analysis: Horizon: Zero Dawn
Horizon: Zero Dawn is an amazing game with insignificant flaws, and yet… something is missing.
Read moreDesign Grab Bag
Six different games, six different game mechanics. It’s a grab bag of design discussion!
Read moreDesign Experiment: Designing a League of Legends Character
Ian tries his hand at designing a champion in League of Legends. Follow along with his thought process.
Read moreDesign Spotlight: Warwick in League of Legends
If you were to ask Ian who the best designed champion in League of Legends was, he’d answer Warwick, post-rework. Why?
Read moreDesign Spotlight: Teemo in League of Legends
Teemo’s champion design is problematic, especially to new players.
Read moreGame Analysis: Persona 5
Despite some terrible design flaws, Persona 5 redeems itself with great characters, story, and mechanics that enhance both.
Read more